
Last week the whole Milly field crammed into Packers-Lions, and the people who skipped that game cleaned up. So I went back through 21 Millys to see when skipping the crowd's game works, how heavy to stack, and whether it changes when the field is spread out instead of piled up.
Short version: fading the popular game pays in a pile-up week and does nothing in a spread week. Heavy stacks beat light ones in both. And the game you stack has to go off either way. DraftKings' cut is out of every number, so 0% is the field.
Add up every player's ownership in a game and you see how crowded that game is. One player a lineup is 100%. Most weeks the top game sits a bit above that, with the second and third games close behind it. Then there are the weeks it blows past a player and a half in every lineup, and those are the pile-ups. There were 7 of them.
This week's top game, Cardinals-Cowboys, is near the bottom of that chart, with Titans-Bengals right behind it. So this is a spread week.
In the 7 pile-up weeks, lineups with nobody from the top game beat the field 6 times, and lineups with a full stack of it lost 6 times. Last week was the usual story. Seven weeks is a small sample, but this is the most one-sided thing in the whole study, and in the two pile-up weeks where the game actually went off, the stack still went one and one.
In the 14 spread weeks, fading the top game did nothing. Those lineups were −10% on average and beat the field 6 times out of 14, a coin flip, and they only won in the weeks the game flopped. Stacking the top game is the other side of the same coin. It was +69% on average, but all of that came from the 7 weeks the game went off, and in the other 7 it lost big.
So in a spread week there's nothing to gain from fading the popular game on principle. It's a bet on the game, and the fade is just the other side of it. That's also what my Cardinals-Cowboys sim said: the fade comes out about even. If you don't like the game, play something else. If you do, go heavy.
Here's the other question I started with. Does going heavy on one game work better in a spread week or a pile-up week? It worked in both, and it was the light stacks that lost in both.
Lineups whose biggest stack was one or two players from a game lost money in both kinds of week. Three-man stacks, the most common build in the Milly, were about even. Four or more from one game was +15% in pile-up weeks and +17% in spread weeks, and it beat the field in 5 of the 7 and 9 of the 14. Five or more is a small group, so I'm reading it as part of four-or-more and not on its own.
So go heavy. After that the only question is which game, and that's where the two kinds of week split.
In a spread week the top game was the one. The second and third games were owned almost as much and went off just as often, about half the time. But when the top game hit, a big stack of it paid more than twice what the second game paid when it hit, and the third game lost money overall. So in a spread week, don't look past the top game just because it's the top game.
In a pile-up week it flips, with a catch. A big stack of the pile-up game lost. A big stack of the second game, the one the crowd walked past, averaged +104%, but that's two monster weeks doing all the work, and in the typical pile-up week it lost a little. So it's a jackpot ticket, not a steady edge, and it's a seven-week sample. I'd still rather hold that ticket than a stack of the game everybody's in.
Fading every big game wasn't the answer in either kind of week, either. One of the top three went off in every single spread week.
| WHAT I COUNTED | PILE-UP WEEKS | SPREAD WEEKS | |
|---|---|---|---|
| THE FADE | WEEKS IT BEAT THE FIELD | ||
| Nobody from the top game25% OF LINEUPSWEEKS IT BEAT THE FIELD 6 OF 7 · 6 OF 14 · THE TOP GAME WENT OFF IN 2 OF 7 PILE-UP WEEKS, 7 OF 14 SPREAD WEEKS | +38%TYPICAL WEEK +37% | −10%TYPICAL WEEK −15% | 6 OF 7 · 6 OF 14THE TOP GAME WENT OFF IN 2 OF 7 PILE-UP WEEKS, 7 OF 14 SPREAD WEEKS |
| Nobody from the top three2% OF LINEUPSWEEKS IT BEAT THE FIELD 2 OF 7 · 4 OF 14 · ONE OF THE TOP THREE WENT OFF IN 5 OF 7 PILE-UP WEEKS, 14 OF 14 SPREAD WEEKS | −5%TYPICAL WEEK −61% | −17%TYPICAL WEEK −43% | 2 OF 7 · 4 OF 14ONE OF THE TOP THREE WENT OFF IN 5 OF 7 PILE-UP WEEKS, 14 OF 14 SPREAD WEEKS |
| YOUR MAIN STACK, BY SIZE · THE GAME YOU HAVE THE MOST PLAYERS FROM | WEEKS IT BEAT THE FIELD | ||
| One or two28% OF LINEUPSWEEKS IT BEAT THE FIELD 2 OF 7 · 4 OF 14 | −14%TYPICAL WEEK −8% | −12%TYPICAL WEEK −14% | 2 OF 7 · 4 OF 14 |
| Three41% OF LINEUPSWEEKS IT BEAT THE FIELD 2 OF 7 · 6 OF 14 | −5%TYPICAL WEEK −6% | −2%TYPICAL WEEK −2% | 2 OF 7 · 6 OF 14 |
| Four23% OF LINEUPSWEEKS IT BEAT THE FIELD 5 OF 7 · 9 OF 14 | +15%TYPICAL WEEK +10% | +13%TYPICAL WEEK +6% | 5 OF 7 · 9 OF 14 |
| Five or more8% OF LINEUPSWEEKS IT BEAT THE FIELD 3 OF 7 · 8 OF 14 · THE $1M LINEUP'S MAIN STACK WAS FOUR OR MORE IN 2 OF 7 PILE-UP WEEKS, 7 OF 14 SPREAD WEEKS | +11%TYPICAL WEEK −11% | +29%TYPICAL WEEK +3% | 3 OF 7 · 8 OF 14THE $1M LINEUP'S MAIN STACK WAS FOUR OR MORE IN 2 OF 7 PILE-UP WEEKS, 7 OF 14 SPREAD WEEKS |
| A FOUR-PLUS STACK, BY WHICH GAME | WEEKS IT BEAT THE FIELD | ||
| The top game10% OF LINEUPSWEEKS IT BEAT THE FIELD 1 OF 7 · 8 OF 14 | −28%TYPICAL WEEK −37% | +69%TYPICAL WEEK +42% | 1 OF 7 · 8 OF 14 |
| The second game5% OF LINEUPSWEEKS IT BEAT THE FIELD 3 OF 7 · 6 OF 14 | +104%TYPICAL WEEK −6% | +7%TYPICAL WEEK −7% | 3 OF 7 · 6 OF 14 |
| The third gameWEEKS IT BEAT THE FIELD 0 OF 7 · 2 OF 14 | −52%TYPICAL WEEK −52% | −25%TYPICAL WEEK −27% | 0 OF 7 · 2 OF 14 |
| Any other gameYOUR MAIN STACK, OUTSIDE THE TOP THREEWEEKS IT BEAT THE FIELD 3 OF 7 · 5 OF 14 | +18%TYPICAL WEEK −4% | −2%TYPICAL WEEK −7% | 3 OF 7 · 5 OF 14 |
| A FOUR-PLUS STACK · DID ITS GAME GO OFF? | WEEKS IT BEAT THE FIELD | ||
| Its game went offSCORED 10%+ MORE PER DOLLAR THAN THE REST OF THE SLATEWEEKS IT BEAT THE FIELD 7 OF 7 · 14 OF 14 | +241%TYPICAL WEEK +167% | +125%TYPICAL WEEK +107% | 7 OF 7 · 14 OF 14 |
| It didn'tWEEKS IT BEAT THE FIELD 0 OF 7 · 0 OF 14 | −44%TYPICAL WEEK −39% | −55%TYPICAL WEEK −54% | 0 OF 7 · 0 OF 14 |
Each week is hundreds of thousands of lineups, so the numbers inside a week are exact. The weak spot is the number of weeks, because one game's result decides a whole week. The real sample is 21 Sundays, and 7 of them are pile-ups.
What I'd bet on: fading the pile-up game, which won 6 of 7 and would have to go badly wrong to flip. Heavy over light, which held in both kinds of week and in most of the individual weeks. And the stack needing its game to go off, which held every single week, both ways.
What I'd call a lean: the second game in a pile-up week, which is two jackpot weeks and five small losses. The exact size of everything, since one big week moves an average by 20 or 30 points, which is why the board shows the typical week next to the average. And anything split inside the 7 pile-up weeks, because splitting 7 gets you 2 and 5.
The direction of all of it is solid. The decimals aren't.
QUICK DRAW builds a lineup in two taps. Spin until it's got four from one game. If you like Cardinals-Cowboys, that's the game, and if you don't, pick another one and go four deep there. If you enter a lot of lineups, THE GUNSMITH takes a rule like “a third of my lineups: Cardinals-Cowboys goes over” and builds that third around it, so your heavy stacks are all the way in. It takes a free account.
If you only remember one thing, make it this: the fade is a pile-up-week tool. When the whole field is in one game, skipping it was the easiest edge in these 21 weeks. When the field is spread out, skipping the top game is just a bet that it flops, and nobody's paying you extra for that side.
TwoGun's too heavy on the underdog every week, and for once that isn't the problem. The problem is he stops at two from a game and calls it a stack. I need four. If one of his stacks wins the million, I'm sending the smart fridge on a vacation somewhere with no wifi, so it can't file the report.