FADE THE CHALK.

PRESS. HOLD. BLAST.
CLOCK STOPPED
TAKE A BREATHER.
Press right on a player. Hold to keep firing.
Tap Hopkins and Adams for their attacks.
River / garbage truck: drag left and right.
Vultures: tap the bird with the ball.
CITY DEFENSE: 0%
THE CHALK GOT THROUGH.
Your city needs another shot. Retry this stage with full defenses.
+8 seconds and a score penalty per retry. Earned rewards in this stage reset.
CHALK FADED
THAT'S A WRAP.
WORLD SAVED BY A DISCONTINUED
TACO BELL ITEM.
THE PLAYBOOK
Press a player. Hold to shoot. Lift to stop. A press fires immediately. Keep holding for a stronger blast every 0.85 seconds. Your finger is the aim point; moving defenders can dodge. Lift and press somewhere else whenever you want. You never need to drag from the quarterback.
3 clean chest hits → LEVERAGE SHOT. Firing stops when it is ready. Lift, then press a target: ten damage and a score boost based on chalk ownership. Higher ownership pays more. The highest chalk glows gold. Misses lose the bonus. Hero attacks do not build your streak or consume your bonus.
City defense: sacks cost 20% defense; hitting river chalk costs 10%; an escaped lock costs 20%. Clear a stage to recover 20%. Emergency defenses keep the city at 20%, so the run continues even after lots of mistakes. Bad beats cost points and time. Saving Earth is the goal; how well you do decides your score. Bank Baja: when Davante offers Baja, catch it normally for bowling now, or tap BANK BAJA to save it. Use it on a boss for seven seconds of protection, slower attacks and +20% city defense. Runs rotate late swaps, wider pin layouts and river obstacle lanes. Share your score, the game link and “Deploy enchiritos to save the world from bad chalk.”
Cousin Frank: After the warmup, Frank gets his own encounter on the field, with chalk attacking on either side. He blocks the middle while bragging about the $20 family league. Tess tells you “Get the broom! Get rid of that dude!” Shoot the glowing broom under the arrow, wait for his reaction, then sweep again. He shoves his league scoreboard in your face and insists that this is why he is commissioner. Keep clearing chalk while he talks. Finally shoot the $20 bill. He grabs it and runs away convinced he won. Enemies, the clock and city damage keep moving. Hitting Frank himself cannot hurt him; target the broom or cash. His brag, your two broom sweeps and his $20 victory have separate beats; the fight keeps moving underneath. The three-step strip shows the story while his short dialogue plays in the background.
Garbage-time sanitation: Frank finally leaves, and your quarterback brings a garbage truck onto the field. The team is down 38; your fantasy lineup still has a chance. Drag the truck left or right, or use the arrow keys / A and D. Twenty-seven pickups arrive in ten rows, giving you two or three simultaneous choices per row. You can collect one reward from each row. Read the large point labels and chase the bigger bonus pickups and gold jackpot; those labels show the score you can gain right now. Each catch brings ridiculous fireworks even though the team is still losing. Fans keep walking out while Tess and Mia celebrate your shameless stat padding. The scene takes nineteen seconds and does not drain city defense or the scoring clock.
Goal-line vultures: after the coach scene, your expensive running back chases a vulture who already has the football. Tap the big gold ring around the bird to make it drop the ball. Watch your running back pick it up, then shoot the next thief when another bird steals it. Four thieves stand between him and his touchdown. Lift between shots; the ball and ring always show which bird to target. Missed opportunities reduce the bonus, and your running back still finishes the drive. Commentary plays over the chase and touchdown, with no damage or scoring-clock cost during this encounter.
Bateman chalk storm: twelve purple-and-black defenders arrive in three groups. Actual ravens swarm overhead. Clear every group before the chalk storm floods the field with DFS tears. The announcers have time for both Bateman jokes.
99% LOCK: at low health he claims he was underweight and runs for the exit. Catch him before he escapes for a score bonus. Later runs rotate questionable DFS claims and excuses.
Break the optimizer: its blue shields protect the back row. A bright gold frame and arrow point to the computer, and the announcer tells you to shoot it as the fight begins. Shoot the glowing computer to crash its projections and drop the shields. Baja bowling: catch Davante’s Baja pass, then choose a low defender as your first pin. He slides into nearby defenders above him for a chain reaction and bonus points for every pin. River of Bad Beats: the Bateman storm floods the turf with DFS tears. A stadium drain drops you into a river, so fold your rejected lineup into a boat. Drag or tap left and right to steer; arrow keys and A / D work too. Chalk and cash both sweep sideways with the current. Track green cash, bigger money bags and rare gold GPP chests; their one-, two- and three-star markers show their relative value. Two moving rewards compete for your attention in each row, alongside the white chalk rocks. You have 17 seconds of rapids, with a short entrance and exit. The rapids speed up as you go. Steer early and keep adjusting: the paper boat needs time to change lanes. Cash raises your score, bags pay more, and GPP jackpots can change your whole run. Each rock hit costs some score and 10% city defense; emergency defenses prevent a game over. The river carries you to another field for the coach, goal-line vultures, and the bosses. No shooting is needed on the river.
4th and goal at the 2: after the river, the coach wants to kick. Give him some balls: drag clockwise around the glowing brass footballs to screw them onto his courage pole, or tap TURN / press Space for a quarter-turn. Fit both within eight seconds and watch your QB hit the receiver for a touchdown while the offended kicker stomps off: 4 + 6 fantasy points, plus a game score bonus. Miss and the coach kicks for three, giving your stack zero. Cousin Frank returns just long enough to tell you that you should have started the kicker. Either way, play continues into the bosses. This short encounter does not drain city defense or the scoring clock.
Hopkins: tap him to launch two giant NUK footballs into the highest-chalk defenders. Davante: tap him to shower the defense with tacos, slow enemies and protect you. The Chalk Captain mini-boss has TWO weak spots. Hit the glowing gold spot until it breaks, then aim at the next one. The final boss is $4K backup running back bell cow chalk: one starter was ruled out, and the backup grew horns, cow-print shoulder pads and an enormous ego. Three major Taco Bell hits beat him. First break the weapon inside the big gold circle, then tap Davante. His first two orders are different items chosen from Doritos Locos Taco, Crunchwrap Supreme and Chalupa. The Enchirito is saved for the third and final blow. The boss shuffles three ridiculous weapons every run: twenty Medusa hands for his projected 20 carries, three cowbells for bell-cow usage, and four chomping jaws for 100% of the snaps. Each normal hit clears five hands, one bell or one jaw. The counter tells you what is left. Body shots cannot break the weapon. Hopkins can tear through two weapon bundles when there is no ordinary chalk left, and unused NUK footballs are saved for your next aimed throws. Each Taco Bell order cracks his cow-print armor and his confidence. The single final Enchirito becomes a slow-motion, civilization-sized blast. Its extra cinematic time does not count against your score. The impact wipes out the defense and stops the clock.
Smaller moving defenders reward aim. Chest rings take more damage. Boss weak spots are mandatory, even for held blasts and leverage shots. Stop flashing attackers to avoid a +1.5s sack penalty. Clear four stages quickly for a higher score. Completed scores range from 10,000 to 1,000,000. Fast clears, clean hits and smart leverage shots push the score up sharply. The performance bonus is added when Earth is saved; one million is the ceiling. Placement compares your score with 1,000 simulated first-time phone players, not a live player leaderboard.
Tess & Mia: fictional adult sideline commentators, both age 27, created with ImageGen. Their enthusiastic spoken reactions use the ElevenLabs stock voices Jessica and Laura, with extra energy for Davante. Their lines play 25% faster without changing pitch; Frank keeps his natural voice. Reactions follow the action and turn down the background music. Started lines finish. Vocal power tags and announcers take turns; only a few scene-specific lines can wait. Finale sound effects have a separate channel, so they cannot cut off the Enchirito name. When Hopkins destroys chalk, Mia says “Look at his hands manhandle that chalk!” over live gameplay. The second wave is a shootable purple-and-black chalk mob, with the Bateman jokes over live combat and flocks of actual ravens behind the targets. The river announcers talk over live steering. Reduced motion keeps the birds and decorative water still. The final 8.8-second Enchirito scene can be saved as a vertical video with game audio and captions on supported browsers; score and link sharing works independently of video export. Nothing is posted automatically. The twelve-second intro features fictional adults fleeing percentage-covered chalk battleships, a distraught DFS player, and a closing narrator. Video: ElevenLabs / Veo 3.1. The revised man’s line and character reactions use the ElevenLabs stock voice Adam. Narration and original background music: ElevenLabs.
Photos: Hopkins, Jeffrey Beall / CC BY 3.0; Adams, Keith Allison / CC BY-SA 2.0. Fictional defensive roster generated with ImageGen. Background: ElevenLabs Music. Power songs: original compositions with generic Microsoft / ElevenLabs stock voices. Enchirito: en-chee-REE-toh. Unofficial fan game.


